Retail Engine, 2026

Changes for page Mobile Application


From version 5.1
edited by Anastasia Zanina
on 2024/06/05 10:03
Change comment: There is no comment for this version
To version 8.1
edited by Anastasia Lozinskaia
on 2026/09/09 03:43
Change comment: There is no comment for this version

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1 -XWiki.zanina
1 +XWiki.alozinskaia
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1 1  (% class="lead" %)
2 2  Mobile applications are now widely used by partners of Loyalty Program to work with customers.
3 3  
4 -The Loymax system also provides the ability to use a Mobile Application that allows loyalty program customers:
4 +The Retail Engine system also provides the ability to use a Mobile Application that allows loyalty program customers:
5 5  
6 6  * register in the Loyalty Program;
7 -* transfer your personal data to the LP partner by filling out an application form, as well as change the previously specified personal data;
7 +* transfer your personal data to the LP company by filling out an application form, as well as change the previously specified personal data;
8 8  * link profiles of [[social networks>>doc:Main.Using.Social_networks.WebHome]] to your loyalty program profile;
9 9  * manage by LP cards: link them to your profile, activate, block/unblock;
10 10  * receive information about the status of the bonus account;
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23 23  * [[Typical processes of Mobile Application>>doc:.Typical_processes.WebHome]]
24 24  )))
25 25  
26 -=== Example of Mobile Application ===
26 +=== (% style="font-family:Roboto,sans-serif; font-size:16px; font-weight:400" %)To create Mobile Applications, the (% style="font-family:Roboto,sans-serif; font-size:16px" %)**Mobile Application Builder **(% style="font-family:Roboto,sans-serif; font-size:16px; font-weight:400" %)is used.(%%) ===
27 27  
28 -(% style="width:auto" %)
29 -|(% style="border-color:#ffffff" %)[[image:Mobile 1 Example .jpeg.jpeg||height="537" width="302"]]|(% style="border-color:#ffffff" %)[[image:Mobile App 2 Example .jpeg||height="540" width="304"]]
30 -
31 -To create Mobile Applications, the **Mobile Application Builder **is used.
32 -
33 33  The mobile app builder allows you to:
34 34  
35 35  * generate a project with a specific name and identifier, then modify it in Visual Studio for release and publication;
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43 43  
44 44  (% class="box" %)
45 45  (((
46 -====== A Mobile Application generated using the Builder may contain various sections that allow the customer to interact with the Loyalty Program. The sections are divided by tariffication, and their number in the Mobile Application may vary depending on the needs of the LP partner. ======
41 +====== A Mobile Application generated using the Builder may contain various sections that allow the customer to interact with the Loyalty Program. The sections are divided by tariffication, and their number in the Mobile Application may vary depending on the needs of the LP company. ======
47 47  )))
48 48  
49 49  (% class="box infomessage" %)
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51 51  ====== To configure sending **push notifications to a Mobile Application**, do the following: ======
52 52  
53 53  1. [[Configure a gateway>>doc:Main.Installation_and_configuration.Extra_modules.Gateaway_and_proxy.WebHome]] for sending notifications
54 -1. Register an application and configure sending messages through [[Azure>>doc:Main.Installation_and_configuration.Extra_modules.Gateaway_and_proxy.Push_gateways.Configuration_push_with_azure.WebHome]] or [[FCM or APNs>>doc:Sandbox.Configuration_push_with_Intervale.WebHome]]
49 +1. Register an application and configure sending messages through [[FCM or APNs>>doc:Sandbox.Configuration_push_with_Intervale.WebHome]]
55 55  
56 56  **Read also:**
57 57