Loymax, 2026

Wiki source code of Offer mechanics


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2 The Loymax system is event-driven. This means that the System can monitor different external and internal events and react to them according to the configured rules.
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4 An [[offer>>doc:Main.Usage.MMP.Marketing.Offers.WebHome]] configured in the System consists of a set of mechanics (events, actions, and filters). Offers can be limited by time, target audience, location, and other parameters.
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6 An [[event>>doc:Main.Usage.MMP.Marketing.Offers.Event_guide.WebHome]] is registered by the System and triggers processing of actions associated with that event. Each event has its own activation channels and a list of actions that may be applied to customers/Loyalty Program members or their receipt within the context of that event.
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8 [[Actions>>doc:Main.Usage.MMP.Marketing.Offers.Guide_to_actions.WebHome]] are used in the System to configure the System's response when certain conditions are met (for example, a bonus card is activated, bonus points are accrued, an SMS notification about bonus points expiration is sent, a customer's status is upgraded within the loyalty tier system, etc.).
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10 [[Filters>>doc:Main.Usage.MMP.Marketing.Offers.Guide_to_filters.WebHome]] are used to limit the scope of offers.
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14 The Loymax system allows you to create an unlimited number of different [[offer mechanics>>doc:Main.Usage.MMP.Marketing.Offers.Offers_catalog.WebHome]]. This section contains the most popular ones:
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20 == [[Favorite Products>>doc:Main.General_information.Loymax_Loyalty.Offers.Individual_offers_in_LP.Favorite_goods_offer.WebHome]] ==
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22 * Methods to configure a promotional offer
23 * Membership options and customer segments
24 * Channels to choose favorite products
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29 == [[Personal Offers>>doc:Main.General_information.Loymax_Loyalty.Offers.Individual_offers_in_LP.Personal_offers.WebHome]] ==
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31 * Offers for specific customer segments
32 * An iterator of personal offers
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38 == [[Favorite Categories>>doc:Main.General_information.Loymax_Loyalty.Offers.Individual_offers_in_LP.Favorite_categories.WebHome]] ==
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40 * Mechanics overview
41 * Display and acceptance in Customer Apps
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47 == [[Yellow Price Tag>>doc:Main.Using.MMP.Marketing.Offers.Guides.Yellow_price.WebHome]] ==
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49 * Steps for setting up offers for selling products at reduced prices: from product catalog preparation to retrieving offer analytics
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53 == [[Product Markdown>>doc:Main.Using.MMP.Marketing.Offers.Guides.Markdown.WebHome]] ==
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55 * A mechanism to facilitate the sale of products approaching their expiration date
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60 == [[Game Chip Mechanics>>doc:Main.Using.MMP.Marketing.Offers.Guides.Chip_mechanics.WebHome]] ==
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62 * Steps for setting up a mechanism for accumulating and exchanging game chips for coupons to get benefits on future purchases
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66 == [[Gamification>>doc:Main.General_information.Loymax_Loyalty.Offer_mechanics.Gamification.WebHome]] ==
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68 * Game mechanics to stimulate customers to certain actions in the Loyalty Program
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71 == [[Discount for Stickers>>doc:Main.Using.MMP.Marketing.Offers.Guides.Discount_for_stickers.WebHome]] ==
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73 * The mechanics of accumulating and exchanging virtual stickers for discounts on a certain range of products
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76 == [[Multi-currency account>>doc:Main.General_information.Loymax_Loyalty.Multiscount.WebHome]] ==
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78 * Possibility to create an unlimited number of cash and virtual currencies
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